Archivo de la categoría: Mapping

All Mapping News

Kubix – projection mapping stage sculpture

Kubix – projection mapping stage sculpture

First showcased at Hackney Downs Studios, London, for Ostgut Ton label showcase, run by Electric Minds and A Bunch Of Cuts.

And again at Land Of Kings Festival in Dalston, London.

It was built using 161 7″ polystyrene cubes, extruded on a 16ft x 7ft poly back board.

Model was built to scale in 3D & mapped with Resolume Arena and IRMapio

This was a collaborative project between Rebel Overlay and blinkinLAB.

rebeloverlay.com + blinkinlab.com

vía KUBIX – PROJECTION MAPPING STAGE SCULPTURE on Vimeo.

SWEATSHOPPE – Video Painting Europe

SWEATSHOPPE – Video Painting Europe

New media art duo SWEATSHOPPE aka Blake Shaw and Bruno Levy are back from Europe with a new video that showcases their live interactive video wheatpaste in Berlin, Bristol, Belgrade, London and Paris. Over a two week period the duo pasted their videos in over 10 spots including the Berlin Wall, Les Invalides, Cordy House and even constructed a 5 meter telescopic electronic paint roller to create a two-story tall video painting in Bristol.

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Amon Tobin ‘ISAM’ Live (Extended Trailer)

Trailer for Amon Tobin’s all new, highly ambitious, breathtaking ‘ISAM’ live show. Tobin will be stepping away from previous DJ centric performances, and instead will be providing a large scale live audio/visual experience to select cities around the world. Designed in conjunction with Blasthaus, VSquared Labs, Vita Motus Design, Leviathan and others.

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inhabitant SNOW SHOW Color Mountain

Our second SNOW SHOW with inhabitant at Mt Naeba, Japan.

This journey began in 2011, where we happened to be setting up this event as the earthquake struck Japan. The original show was cancelled, however inhabitant insisted we see our shared vision through. A year on we’ve arrived with a grand plan to color the mountain from launch to landing.

In two days we set up our projectors, snow mapping software and nifty iphone app. allowing the audience to interact with visuals in real-time, the riders illuminated the mountain as they approached and hit the ramp.

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